Best Rendering & Ray Tracing Books
Rendering Ray Tracing Books search results to buy online.
1. Adobe Premiere Pro Classroom in a Book (2021 release)
Author: by Maxim Jago
The fastest, easiest, most comprehensive way to learn Adobe Premiere Pro Classroom in a Book, the best-selling series of hands-on software training workbooks, offers what no other book or training program does – an official training series from Adobe, developed with the support of Adobe product experts.
Adobe Premiere Pro Classroom in a Book (2021 release) contains 17 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.
Purchase of this book includes valuable online features. Follow the instructions in the book’s Getting Started section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book that walk you through the lessons step by step What you need to use this book: Adobe Premiere Pro (2021 release) software, for either Windows or macOS.
2. Adobe After Effects Classroom in a Book (2021 release)
Author: by Lisa Fridsma
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development.
In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming.
This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
4. Foundations of Game Engine Development, Volume 2: Rendering
Author: by Eric Lengyel
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods.
This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
5. Real-Time Rendering, Fourth Edition
Author: by Tomas Akenine-Möller
A K Peters/CRC Press
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs.
This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.
Reviews “This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration.” Alex Vlachos, Valve “Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today’s best practices, open problems, and promising state-of-the-art research.
6. Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2nd Edition
Author: by Oscar Baechler
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2. 83 Key Features Learn the basics of 3D design and navigate your way around the Blender interface Understand how 3D components work and how to create 3D content for your games Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline.
With this book, you’ll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2. 83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset.
You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You’ll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art.
7. Production Pipeline Fundamentals for Film and Games
Author: by Renee Dunlop
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.
Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.
Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.
8. Adobe Premiere Pro Classroom in a Book (2020 release)
Author: by Maxim Jago
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro choose Adobe Premiere Pro Classroom in a Book (2020 release) from Adobe Press. The 17 project-based lessons in this book show students step-by-step the key techniques for working in Premiere Pro.
Students learn skills to take a project from beginning to end, including the basics on things like organizing media, using audio, creating transitions, producing titles, and adding effects. Once they have the basics down, they’ll learn how to take their projects further by sweetening and mixing audio, compositing layered footage, adjusting color, customizing motion graphics, exporting files, and much more.
The companion DVD (also available as an online download) includes lesson files so students can work step-by-step along with the book. All buyers of the book also get full access to the Web Edition: a Web-based version of the complete eBook enhanced with video and multiple-choice quizzes.
9. Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering
Author: by Gabriel Gambetta
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers.Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.
You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.
10. Beginner's Guide to Digital Painting in Photoshop 2nd Edition
Author: by Publishing 3dtotal
Photoshop is the tool of the modern artist and provides everything you need to succeed as a designer in the popular and growing video games and movie industries. Featuring thorough guidance from the point of installing Photoshop to the creation of your very first concept, this reboot of the definitive beginner’s guide to digital painting is sure to both educate and inspire.
Photoshop is an expansive and daunting piece of software, but in-depth tutorials and insightful exercises will help even a complete novice build up the skills they need to bring their own imagination to life as digital concepts. This second edition of Beginner’s Guide to Digital Painting in Photoshop is a complete resource for any artist wanting to start their adventure into the world of digital art.
11. The Complete Guide to Blender Graphics: Computer Modeling & Animation
Author: by John M. Blain
A K Peters/CRC Press
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Sixth Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 2.82a. A reader of the Sixth Edition should use Blender 2.
82a when learning the program and treat it as a training exercise before using any later versions Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program’s interface.
The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
12. Adobe After Effects Classroom in a Book (2020 release)
Author: by Lisa Fridsma
Adobe After Effects Classroom in a Book (2020 release) is the best-selling guide to Adobe’s powerful motion graphics program. The 15 project-based lessons in this book teach students step-by-step the key techniques for working efficiently in After Effects and delivering in the widest possible range of media types.
In addition to the key elements of the After Effects interface, this revised edition covers new features and techniques. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, removing unwanted objects, and correcting color.
Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software). The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
13. Physically Based Rendering: From Theory to Implementation
Author: by Matt Pharr
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as ‘literate programming’, the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension.
The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more.
It is a must-have, full color resource on physically-based rendering.
14. ABC Letter Tracing Practice Workbook for Kids: Learning To Write Alphabet, Numbers and Line Tracing. Handwriting Activity Book For Preschoolers, Kindergartens.
Author: by Coloring Book Kim
For more information about this book, visit our author profile on Amazon or our website www.Coloringbookkim. Com A handwriting practice book for kids. Simple, progressive writing instruction from easy, simple tasks, tracing lines to writing letters and numbers on their own.
Prepare children for success in school with easy line tracing exercises. This handwriting exercise book includes:More than 150 pages of exercises: many engaging line-tracing tasks provide enough repetition, enough variety, to keep kids interested. Fun pictures that can be colored in.
Step 1: Line Tracing : Start-Stop The adventure of writing begins with easy line drawing. Simple line tracing exercises from short strokes to increasingly longer strokes. Such exercises improve children’s concentration and motor coordination. Step 2: Writing the alphabet from A to Z Trace lines on uppercase and lowercase letters of the alphabet.
The letters have marked places to start writing, and arrows indicate the direction of movement. For easy association, each letter includes a picture. Step 3: Numbers 0 to 10 Trace lines on numbers 0 to 10. Numbers have markings where writing begins and arrows indicate direction of movement.