Best 3D Graphic Design Books
We have read many books on Computer Graphics. Here is a list of 15 Best 3D Graphic Design Books.
1. SketchUp For Dummies
Author: by Bill Fane
The first step in making your ideas a reality SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you’ve never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head!
Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You’ll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors.
Navigate the SketchUp product mix Get familiar with the basics of modeling View and share your models Make your architecture, interior design, and woodworking dreams a reality You have tons of great ideasand now you can harness this powerful software to bring them to life.
2. Blender For Dummies
Author: by Jason van Gumster
Make your 3D world a reality Some of the dramatic visual effects you’ve seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.
Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!
Create 3D charactersno experience required Build scenes with texture and real lighting features Animate your creations and share them with the world Avoid common rookie mistakes This book is the ideal starting place for newcomers to the world of 3D modeling and animation.
3. AAD Algorithms-Aided Design: Parametric Strategies using Grasshopper
Author: by Arturo Tedeschi
Algorithmic design is not simply the use of computer to design architecture and objects. Algorithms allow designers to overcome the limitations of traditional CAD software and 3D modelers, reaching a level of complexity and control which is beyond the human manual ability.
Algorithms-Aided Design presents design methods based on the use of Grasshopper (R), a visual algorithm editor tightly integrated with Rhinoceros (R), the 3D modeling software by McNeel & Associates allowing users to explore accurate freeform shapes. The book provides computational techniques to develop and control complex geometries, covering parametric modeling, digital fabrication techniques, form-finding strategies, environmental analysis and structural optimization.
It also features case studies and contributions by researchers and designers from world’s most influential universities and leading architecture firms.
4. Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2nd Edition
Author: by Oscar Baechler
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2. 83 Key Features Learn the basics of 3D design and navigate your way around the Blender interface Understand how 3D components work and how to create 3D content for your games Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline.
With this book, you’ll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2. 83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset.
You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You’ll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art.
5. Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Author: by Christer Ericson
Written by an expert in the game industry, Christer Ericson’s new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.
Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes.
Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems.
6. Getting Started with 3D Printing: A Hands-on Guide to the Hardware, Software, and Services That Make the 3D Printing Ecosystem
Author: by Liza Wallach Kloski
Make Community, LLC
The book is written in a casual, conversational style. It is easily accessible to those who have no prior knowledge in 3D printing, yet the book’s message is solidly practical, technically accurate, and consumer-relevant. The chapters include contemporary, real-life learning exercises and insights for how to buy, use and maintain 3D printers.
It also covers free 3D modeling software, as well as 3D printing services for those who don’t want to immediately invest in the purchase of a 3D printer. Particular focus is placed on free and paid resources, the various choices available in 3D printing, and tutorials and troubleshooting guides.
7. Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#
Author: by Nicolas Alejandro Borromeo
Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity’s latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation Get started with building augmented reality experience using Unity’s AR Foundation Book Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education.
Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you’ll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game.
8. 3D Printing For Dummies (For Dummies (Computers))
Author: by Richard Horne
Published at: For Dummies; 2nd edition (May 22, 2017)
The bestselling book on 3D printing 3D printing is one of the coolest inventions we’ve seen in our lifetime, and now you can join the ranks of businesspeople, entrepreneurs, and hobbyists who use it to do everything from printing foods and candles to replacement parts for older technologiesand tons of mind-blowing stuff in between!
With 3D Printing For Dummies at the helm, you’ll find all the fast and easy-to-follow guidance you need to grasp the methods available to create 3D printable objects using software, 3D scanners, and even photographs through open source software applications like 123D Catch.
Thanks to the growing availability of 3D printers, this remarkable technology is coming to the masses, and there’s no time like the present to let your imagination run wild and actually create whatever you dream upquickly and inexpensively. When it comes to 3D printing, the sky’s the limit!
Covers each type of 3D printing technology available today: stereolithology, selective sintering, used deposition, and granular binding Provides information on the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of products Walks you through the process of creating a RepRap printer using open source designs, software, and hardware Offers strategies for improved success in 3D printing On your marks, get set, innovate!
9. Elemental Magic, Volume I: The Art of Special Effects Animation
Author: by Joseph Gilland
Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen.
‘Elemental Magic’ is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects. Create stunning animated effects such as sparkling pixie dust, roaring tidal waves, and raging fires* Apply the theory behind effects animation to your traditional and digital animation projects* Written by animated effects guru, Joseph Gilland, who has worked on such feature films as Lilo & Stitch, Brother Bear, Pochahontas, Tarzan, and Mulan.
10. Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering
Author: by Gabriel Gambetta
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers.Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.
You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.
11. The complete guide to Sketchup Pro: AII you need to know for mastering Sketchup Pro, using the power of extension and Layout
Author: by Yael Kedem
A modern, comprehensive, and practical guide to help you master SketchUp. Whether you are looking to learn the basics or hone your skills and get winning tips, The Complete Guide to SketchUp Pro will give you the tools you need.
This guide encompasses the entire software, demonstrates the complete set of commands, and is accompanied by examples, exercises, and screenshots. It is adapted to all versions of SketchUp and is suitable for professionals of the extended design community. In this step-by-step guide you will learn:how to incorporate advanced commandshow to create an impressive presentationhow to export data, while emphasizing the correct and most efficient ways of working in SketchUpYael Kedem, interior designer, founder, and owner of SketchUp Center in Israel has a rich experience of mentoring thousands of people.
In her book, she shares her knowledge to help you make your wild design ideas a simple reality.
12. Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)
Author: by Daniel Shiffman
Learning Processing, Second Edition, is a friendly start up guide to Processing, a free, open source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting edge graphics applications including interactive art, live video processing, and data visualization.
Step by step examples, thorough explanations, hands on exercises, and sample code, supports your learning curve. A unique lab style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.
The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming.
13. The Complete Guide to Blender Graphics: Computer Modeling & Animation
Author: by John M. Blain
A K Peters/CRC Press
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Sixth Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 2.82a. A reader of the Sixth Edition should use Blender 2.
82a when learning the program and treat it as a training exercise before using any later versions Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program’s interface.
The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
14. Physically Based Rendering: From Theory to Implementation
Author: by Matt Pharr
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as ‘literate programming’, the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension.
The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more.
It is a must-have, full color resource on physically-based rendering.
15. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition
Author: by Robert Wells
Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book Description The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time.
With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game.