Best Assembly Language Programming Books

An assembly language is a low-level programming language for a computer, or other programmable device.

1. System Design Interview – An insider's guide, Second Edition

Author: by Alex Xu
322 pages

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The system design interview is considered to be the most complex and most difficult technical job interview by many. This book provides a step-by-step framework on how to tackle a system design question. It includes many real-world examples to illustrate the systematic approach with detailed steps that you can follow.What’s inside?

An insider’s take on what interviewers really look for and why. A 4-step framework for solving any system design interview question. 16 real system design interview questions with detailed solutions. 188 diagrams to visually explain how different systems work. Table Of Contents Chapter 1: Scale From Zero To Millions Of Users Chapter 2: Back-of-the-envelope Estimation Chapter 3: A Framework For System Design Interviews Chapter 4: Design A Rate Limiter Chapter 5: Design Consistent Hashing Chapter 6: Design A Key-value Store Chapter 7: Design A Unique Id Generator In Distributed Systems Chapter 8: Design A Url Shortener Chapter 9: Design A Web Crawler Chapter 10: Design A Notification System Chapter 11: Design A News Feed System Chapter 12: Design A Chat System Chapter 13: Design A Search Autocomplete System Chapter 14: Design Youtube Chapter 15: Design Google Drive Chapter 16: The Learning Continues

2. The Ghidra Book: The Definitive Guide

Author: by Chris Eagle
608 pages

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A guide to using the Ghidra software reverse engineering tool suite. The result of more than a decade of research and development within the NSA, the Ghidra platform was developed to address some of the agency’s most challenging reverse-engineering problems.

With the open-source release of this formerly restricted tool suite, one of the world’s most capable disassemblers and intuitive decompilers is now in the hands of cybersecurity defenders everywhere – and The Ghidra Book is the one and only guide you need to master it.

In addition to discussing RE techniques useful in analyzing software and malware of all kinds, the book thoroughly introduces Ghidra’s components, features, and unique capacity for group collaboration. You’ll learn how to: Navigate a disassembly Use Ghidra’s built-in decompiler to expedite analysis Analyze obfuscated binaries Extend Ghidra to recognize new data types Build new Ghidra analyzers and loaders Add support for new processors and instruction sets Script Ghidra tasks to automate workflows Set up and use a collaborative reverse engineering environmentDesigned for beginner and advanced users alike, The Ghidra Book will effectively prepare you to meet the needs and challenges of RE, so you can analyze files like a pro.

3. Python All-In-One For Dummies

Author: by John C. Shovic
For Dummies
704 pages

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Your one-stop resource on all things Python 3 Thanks to its flexibility, Python has grown to become one of the most popular programming languages in the world. Developers use Python 3 in app development, web development, data science, machine learning, and even in coding education classes.

There’s almost no type of project that Python can’t make better. From creating apps to building complex websites to sorting big data, Python provides a way to get the work done. Python All-in-One For Dummies offers a starting point for those new to coding by explaining the basics of Python and demonstrating how it’s used in a variety of applications.

Covers the basics of the language Explains its syntax through application in high-profile industries Shows how Python can be applied to projects in enterprise Delves into major undertakings including artificial intelligence, physical computing, machine learning, robotics and data analysis This book is perfect for anyone new to coding as well as experienced coders interested in adding Python to their toolbox.

4. HTML5 and CSS3 All-in-One For Dummies

Author: by Andy Harris
For Dummies

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A new edition of a bestseller covers the latest advances in web development! HTML5 and CSS3 are essential tools for creating dynamic websites and boast updates and enhanced features that can make your websites even more effective and unique. This friendly, all-in-one guide covers everything you need to know about each of these technologies and their latest versions so that you can use them together.

Building on the bestselling formats of the first two editions, this new edition teaches you the fundamentals of HTML5 and CSS3, and then presents ways for using them with JavaScript, MySQL, and Ajax to create websites that work. Covers using JavaScript, PHP, MySQL, and Ajax in the context of programming dynamic web pages with CSS3 and HTML5 Includes self-contained minibooks that review HTML, CSS, design and layout, client-side JavaScript, Ajax and server-side, and putting it all together Examines new web development advancements including new technologies and changes to the standards Features a website that contains supporting materials including code and several valuable programs that are useful for web development HTML5 and CSS3 All-in-One For Dummies, 3rd Edition serves as the perfect reference for both web development beginners and seasoned professionals looking to learn more about how to get the most out of the powerful combination of HTML5 and CSS3.

5. Learn Multiplatform Assembly Programming with ChibiAkumas!

Author: by Keith 'Akuyou'

‎ English
270 pages

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Ever wanted to make your own game for an old console, or learn about low level programming? Enter the world of Assembly language, and learn new things about classic hardware! Learn Multiplatform Assembly Programming with ChibiAkumas is an introduction to retro programming.

It gives the essential technical information you’ll need in a ‘down to earth’ style that will be more accessible to the average computer user. Covering the Z80, 6502, 68000, 8086 and early ARM CPUs, this book covers the terminology that relates to Assembly and classic hardware, an overview of the CPU and a list of the instruction set of that CPU, with clear simple descriptions.

For each CPU we’ll look at some simple examples for an emulated computer or console to get you started, with details of how to compile and run them though an emulator on your Windows PC! About the AuthorDeveloper of the 8 bit Multiplatform game ChibiAkumas’, and creator of the Assembly programming tutorial You Tube channel of the same name, the Author of this book is a classic Assembly hobbyist who enjoys making new content for old systems.

6. Write Great Code, Volume 1, 2nd Edition: Understanding the Machine

Author: by Randall Hyde
472 pages

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Understanding the Machine, the first volume in the landmark Write Great Code series by Randall Hyde, explains the underlying mechanics of how a computer works. This, the first volume in Randall Hyde’s Write Great Code series, dives into machine organization without the extra overhead of learning assembly language programming.

Written for high-level language programmers, Understanding the Machine fills in the low-level details of machine organization that are often left out of computer science and engineering courses. Learn: How the machine represents numbers, strings, and high-level data structures, so you’ll know the inherent cost of using them.

How to organize your data, so the machine can access it efficiently. How the CPU operates, so you can write code that works the way the machine does. How I/O devices operate, so you can maximize your application’s performance when accessing those devices.

How to best use the memory hierarchy to produce the fastest possible programs. Great code is efficient code. But before you can write truly efficient code, you must understand how computer systems execute programs and how abstractions in programming languages map to the machine’s low-level hardware.

7. xchg rax,rax

Author: by xorpd
70 pages

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; 0x40 assembly riddles “xchg rax,rax” is a collection of assembly gems and riddles I found over many years of reversing and writing assembly code. The book contains 0x40 short assembly snippets, each built to teach you one concept about assembly, math or life in general.

Be warned – This book is not for beginners. It doesn’t contain anything besides assembly code, and therefore some x86_64 assembly knowledge is required. How to use this book? Get an assembler (Yasm or Nasm is recommended), and obtain the x86_64 instruction set.

Then for every snippet, try to understand what it does. Try to run it with different inputs if you don’t understand it in the beginning. Look up for instructions you don’t fully know in the Instruction sets PDF. Start from the beginning.

The order has meaning. As a final note, the full contents of the book could be viewed for free on my website (Just google “xchg rax,rax”).

8. Write Great Code, Volume 2, 2nd Edition: Thinking Low-Level, Writing High-Level

Author: by Randall Hyde
656 pages

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Thinking Low-Level, Writing High-Level, the second volume in the landmark Write Great Code series by Randall Hyde, covers high-level programming languages (such as Swift and Java) as well as code generation on 64-bit CPUsARM, the Java Virtual Machine, and the Microsoft Common Runtime.

Today’s programming languages offer productivity and portability, but also make it easy to write sloppy code that isn’t optimized for a compiler. Thinking Low-Level, Writing High-Level will teach you to craft source code that results in good machine code once it’s run through a compiler.

You’ll learn: How to analyze the output of a compiler to verify that your code generates good machine code The types of machine code statements that compilers generate for common control structures, so you can choose the best statements when writing HLL code Enough assembly language to read compiler output How compilers convert various constant and variable objects into machine dataWith an understanding of how compilers work, you’ll be able to write source code that they can translate into elegant machine code.

9. BDD in Action: Behavior-Driven Development for the whole software lifecycle

Author: by John Smart
Manning Publications
September 29, 2014

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SummaryBDD in Action teaches you the Behavior-Driven Development model and shows you how to integrate it into your existing development process. First you’ll learn how to apply BDD to requirements analysis to define features that focus your development efforts on underlying business goals.

Then, you’ll discover how to automate acceptance criteria and use tests to guide and report on the development process. Along the way, you’ll apply BDD principles at the coding level to write more maintainable and better documented code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the TechnologyYou can’t write good software if you don’t understand what it’s supposed to do. Behavior-Driven Development (BDD) encourages teams to use conversation and concrete examples to build up a shared understanding of how an application should work and which features really matter.

With an emerging body of best practices and sophisticated new tools that assist in requirement analysis and test automation, BDD has become a hot, mainstream practice. About the BookBDD in Action teaches you BDD principles and practices and shows you how to integrate them into your existing development process, no matter what language you use.

10. Assembly Language for x86 Processors

Author: by Kip Irvine
720 pages

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Assembly Language for x86 Processors, 7e is intended for use in undergraduate courses in assembly language programming and introductory courses in computer systems and computer architecture. This title is also suitable for embedded systems programmers and engineers, communication specialists, game programmers, and graphics programmers.

Proficiency in one other programming language, preferably Java, C, or C++, is recommended. Written specifically for 32- and 64-bit Intel/Windows platform, this complete and fullyupdated study of assembly language teaches students to write and debug programs at the machine level.

This text simplifies and demystifies concepts that students need to grasp before they can go on to more advanced computer architecture and operating systems courses. Students put theory into practice through writing software at the machine level, creating a memorable experience that gives them the confidence to work in any OS/machine-oriented environment.

Additional learning and teaching tools are available on the author’s web site at where both instructors and students can access chapter objectives, debugging tools, supplemental files, a Getting Started with MASM and Visual Studio 2012 tutorial, and more. Teaching and Learning Experience This program presents a better teaching and learning experiencefor you and your students.

11. Embedded Systems with ARM Cortex-M Microcontrollers in Assembly Language and C: Third Edition

Author: by Yifeng Zhu
738 pages

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Significant changes in the third edition include updated serial communication description (UART, SPI, and I2C), new serial communication examples, incorporation of GNU gcc compiler, low power modes, modification of example programs from STM32L1 (Cortex-M3) to STM32L4 (Cortex-M4).

The book introduces basic programming of ARM Cortex-M cores in assembly and C at the register level, and the fundamentals of embedded system design. It presents basic concepts such as data representations (integer, fixed-point, floating-point), assembly instructions, stack, and implementing basic controls and functions of C language at the assembly level.

It covers advanced topics such as interrupts, mixing C and assembly, direct memory access (DMA), system timers (SysTick), multi-tasking, SIMD instructions for digital signal processing (DSP), and instruction encoding/decoding. The book also gives detailed examples of interfacing peripherals, such as general purpose I/O (GPIO), LCD driver, keypad interaction, stepper motor control, PWM output, timer input capture, DAC, ADC, real-time clock (RTC), and serial communication (USART, I2C, SPI, and USB).

12. RISC-V Assembly Language

Author: by Anthony J. Dos Reis
155 pages

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Presents RISC-V assembly language with emphasis on system concepts. You will learn not only assembly language programming but also the system concepts necessary to fully understand at the machine level a RISC-V computer that supports RV32I and RV32M.

The software package for the book includes a RISC-V assembler/linker/debugger/ interpreter that runs on Windows, Mac OS X, Linux, and Raspbian. It is easy to install (simply unzip the distribution file) and easy to use.

13. Modern X86 Assembly Language Programming: Covers x86 64-bit, AVX, AVX2, and AVX-512

Author: by Daniel Kusswurm
625 pages

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Gain the fundamentals of x86 64-bit assembly language programming and focus onthe updated aspects of the x86 instruction set that are most relevant to applicationsoftware development. This book covers topics including x86 64-bit programming andAdvanced Vector Extensions (AVX) programming. The focus in this second edition is exclusively on 64-bit base programming architectureand AVX programming.

Modern X86 Assembly Language Programming’s structure andsample code are designed to help you quickly understand x86 assembly languageprogramming and the computational capabilities of the x86 platform. After readingand using this book, you’ll be able to code performance-enhancing functions andalgorithms using x86 64-bit assembly language and the AVX, AVX2 and AVX-512 instruction set extensions.

What You Will LearnDiscover details of the x86 64-bit platform including its core architecture, data types,registers, memory addressing modes, and the basic instruction setUse the x86 64-bit instruction set to create performance-enhancing functions thatare callable from a high-level language (C++)Employ x86 64-bit assembly language to efficiently manipulate common data typesand programming constructs including integers, text strings, arrays, and structuresUse the AVX instruction set to perform scalar floating-point arithmeticExploit the AVX, AVX2, and AVX-512 instruction sets to significantly accelerate theperformance of computationally-intense algorithms in problem domains such asimage processing, computer graphics, mathematics, and statisticsApply various coding strategies and techniques to optimally exploit the x86 64-bit,AVX, AVX2, and AVX-512 instruction sets for maximum possible performanceWho This Book Is For Software developers who want to learn how to write code using x86 64-bit assembly language.

14. Assembly Language Step-by-Step: Programming with Linux

Author: by Jeff Duntemann
656 pages

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The eagerly anticipated new edition of the bestselling introduction to x86 assembly language The long-awaited third edition of this bestselling introduction to assembly language has been completely rewritten to focus on 32-bit protected-mode Linux and the free NASM assembler. Assembly is the fundamental language bridging human ideas and the pure silicon hearts of computers, and popular author Jeff Dunteman retains his distinctive lighthearted style as he presents a step-by-step approach to this difficult technical discipline.

He starts at the very beginning, explaining the basic ideas of programmable computing, the binary and hexadecimal number systems, the Intel x86 computer architecture, and the process of software development under Linux. From that foundation he systematically treats the x86 instruction set, memory addressing, procedures, macros, and interface to the C-language code libraries upon which Linux itself is built.

Serves as an ideal introduction to x86 computing concepts, as demonstrated by the only language directly understood by the CPU itself Uses an approachable, conversational style that assumes no prior experience in programming of any kind Presents x86 architecture and assembly concepts through a cumulative tutorial approach that is ideal for self-paced instruction Focuses entirely on free, open-source software, including Ubuntu Linux, the NASM assembler, the Kate editor, and the Gdb/Insight debugger Includes an x86 instruction set reference for the most common machine instructions, specifically tailored for use by programming beginners Woven into the presentation are plenty of assembly code examples, plus practical tips on software design, coding, testing, and debugging, all using free, open-source software that may be downloaded without charge from the Internet.

15. Making Games for the NES

Author: by Steven Hugg
259 pages

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Learn how to program games for the NES! You’ll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser.

We’ll also talk about different “mappers” which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We’ll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects.

Create your own graphics and sound, and share your games with friends!