Best Dragons & Mythical Creatures Fantasy Books

Here you will get Best Dragons & Mythical Creatures Fantasy Books For you.This is an up-to-date list of recommended books.

1. Tasha's Cauldron of Everything (D&D Rules Expansion) (Dungeons & Dragons)

Author: by Wizards RPG Team
English
192 pages
0786967021

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A magical mixture of rules options for the world’s greatest roleplaying game. The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book. MORE CHARACTER OPTIONS. Tasha’s Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character’s racial traits and customizing their origin.

INTRODUCING GROUP PATRONS. Whether you’re part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.


2. Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM Screen)

Author: by Wizards RPG Team
Wizards of the Coast
English
0786966629

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The perfect gift for the Dungeons & Dragons fans in your life or as a treat for yourself. Need a gift for the holidays? A birthday present, a treat for yourself?This is it. Inside the D&D Core Rulebook Gift Set are special foil cover editions of the three Dungeons & Dragons core rulebooksthe Players Handbook, Dungeon Master’s Guide, and Monster Manualplus a Dungeon Master’s screen, all collected in a stylish slipcase.

It’s the perfect gift for any D&D fan. Each of the three books and the Dungeon Master’s screen feature reflective foil covers, available ONLY with this release. The Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are the foundational texts of D&D’s fifth editionfor beginners and for veterans alike.

The D&D Gift Set includes the latest rules updates and errata. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.


3. Xanathar's Guide to Everything (Dungeons & Dragons)

Author: by Wizards RPG Team
Wizards of the Coast
English
192 pages

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Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game. The beholder XanatharWaterdeep’s most infamous crime lordis known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them.

Its twisted mind imagines that it can eventually record everything! Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options: Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and moreall designed to enhance a D&D campaign and push it in new directions Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse.


4. Van Richten's Guide to Ravenloft (Dungeons & Dragons)

Author: by Wizards RPG Team
English
256 pages
0786967250

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Explore the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.

Travel (perhaps even by choice) to Ravenloft’s expanded Domains of Dreadeach domain with its own unique flavor of horror, thrilling story hooks, and grisly cast of characters Craft your own D&D horror settings, add tension with optional rules, and get advice for running a game that’s ghastly in all the right ways Create characters with lineages tied to vampires, undead, and hags, horror-themed subclasses, the Investigator background, and “Dark Gifts” that may be a double-edged sword Unleash nightmarish monsters from an expanded bestiary, and browse a collection of mysterious trinkets Explore Ravenloft in the included Dungeons & Dragons adventureplay as a stand-alone adventure or drop it into your current game for a bit of sinister fun


5. Dungeons & Dragons Essentials Kit (D&D Boxed Set)

Author: by Wizards RPG Team
ISBN: 978-0786966837
Published at: Wizards of the Coast (September 3, 2019)

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Everything you need to create characters and play the new adventures in this introduction to the world’s greatest roleplaying game. Designed for 2-6 players. “The Dungeons & Dragons Essentials Kit is the perfect introduction to the legendary role-playing game.” Forbes “Truly excellent.”Paste Take your first step into the world of Dungeons & Dragons, or get a more expansive D&D experience after playing the Starter Set.

Play with groups as small as two players (one Dungeon Master & one adventurer) for the first time in D&D fifth edition with the introduction of sidekicks. Battle and plunder your way through Phandalin in the all new D&D adventure, Dragon of Icespire Peak.

Experience the thrill of being a Dungeon Master behind a four-panel DM screen with at-a-glance game rules for quick and easy reference. Continue your Dungeons & Dragons journey with codes to unlock content on D&D Beyond, the official digital toolset for D&D.

Components: (1) rulebook, (1) Dragon of Icespire Peak introductory adventure, (6) blank character sheets, (11 ) dice, (1) 33″ 8. 5″ Dungeon Master’s screen, (81) cards for magic items, sidekicks and more, (1) 21″ x 15″ double-sided poster map for use with the adventure, (1) code for 50% the digital version of the Player’s Handbook, access to supplementary content, including additional adventure materials to continue the story into higher levels of play.


6. D&D MORDENKAINEN'S TOME OF FOES (Dungeons & Dragons)

Author: by Wizards RPG Team
Wizards of the Coast
English
256 pages

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Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world’s greatest roleplaying game. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship.

In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen’s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.


7. Candlekeep Mysteries (D&D Adventure Book – Dungeons & Dragons) (Dungeons and Dragons)

Author: by Wizards RPG Team
English
224 pages
0786967226

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An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game. Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them.

Many of these books contain their own mysteries each one a doorway to adventure. Dare you cross that threshold? 17 mystery-themed D&D adventures, each tied to a book discovered in the famed library fortress of Candlekeep Easy to run as stand-alone mini adventures or to drop into your home campaign Adventures span play from levels 1 to 16 Includes a full poster map of Candlekeep, plus detailed descriptions of the various locations, characters, and creatures that reside within it Introduces a variety of Dungeons & Dragons monsters, items, and non-player characters (NPCs)Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 116.


8. Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)

Author: by Wizards RPG Team
Wizards of the Coast
English
304 pages

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HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them.

Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peaceor burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role.

Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show.


9. Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)

Author: by Wizards RPG Team
English
320 pages
0786966890

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberrona war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure.

Will Eberron enter a prosperous new age or will the shadow of war descend once again? Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. Meld magic and invention to craft objects of wonder as an artificerthe first official class to be released for fifth edition D&D since the Player’s Handbook.

Flesh out your characters with a new D&D game element called a group patrona background for your whole party. Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. Confront horrific monsters born from the world’s devastating wars.

10. The Last Wish: Introducing the Witcher (The Witcher Saga Book 1)

Author: by Andrzej Sapkowski
B0010SIPT4
Orbit (December 2, 2008)
December 2, 2008

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Now a Netflix original series! Geralt the Witcher – revered and hated – holds the line against the monsters plaguing humanity in this collection of adventures, the first chapter in the New York Times bestselling series that inspired the hit Netflix show and the blockbuster video games.

Geralt is a Witcher, a man whose magic powers, enhanced by long training and a mysterious elixir, have made him a brilliant fighter and a merciless assassin. Yet he is no ordinary killer. His sole purpose: to destroy the monsters that plague the world.

But not everything monstrous-looking is evil and not everything fair is good… And in every fairy tale there is a grain of truth. And look out for The Tower of Fools, book one of Andrzej Sapkowski’s Hussite Trilogy! Witcher collectionsThe Last WishSword of DestinyWitcher novelsBlood of Elves The Time of Contempt Baptism of Fire The Tower of SwallowsLady of the Lake Season of StormsHussite TrilogyThe Tower of FoolsThe Malady and Other Stories: An Andrzej Sapkowski Sampler (e-only) Translated from original Polish by Danusia Stok

11. Cast in Conflict (The Chronicles of Elantra Book 16)

Author: by Michelle Sagara
B08FYPCGSM
MIRA
June 29, 2021

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KEEP YOUR FRIENDS CLOSE, AND YOUR ENEMIES CLOSERA Dragon and ten Barrani wouldn’t be anyone’s ideal roommates if a person wants peace and tranquility at home. The residue of three Draco-Barrani wars can make things pretty awkwardon a good day.

Kaylin Neya has run out of good days. In the upheaval surrounding the Academia, the Tower in the fief of Candallar is now without its lord. The Towers were created to protect Elantra against Shadow. Dragon Bellusdeo wants to captain the Tower and continue a war she’ll never be able to abandon.

But Sedarias, leader of the Barrani cohort, wants the Tower for the cohort. And Barrani and Dragons don’t negotiate, even when they’re living under the same roof. If there were ever a time for Shadow to strike, it’s now, when alliances are fractured and the Tower is vulnerable for the first time in centuries.

More than ever, Kaylin needs her friends to work together if they’re going to be able to stop the threat to Elantra.

12. Dungeons & Dragons Mythic Odysseys of Theros (D&D Campaign Setting and Adventure Book)

Author: by Wizards RPG Team
Wizards of the Coast
English
256 pages


Dungeons & Dragons Mythic Odysseys of Theros (D&D Campaign Setting and Adventure Book) Cover

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Clash with the gods of Theros in this campaign sourcebook for the world’s great roleplaying game. Play DUNGEONS & DRAGONS in the MAGIC: THE GATHERING world of Therosa realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.

Rise above the common throng with SUPERNATURAL GIFTS, abilities that give you remarkable powers that set you on the path to legend. Explore Theros as a SATYR or LEONINmythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the first time.

Master new powers with Magic: The Gathering-inspired SUBCLASSES like the Bard’s College of Eloquence and the Paladin’s Oath of Heroism. Encounter MYTHIC MONSTERS, creatures whose power and renown are such that their names are truly living myths. Wield the weapons of the godsfive signature artifacts used by Theros’s deities.

Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience.

13. D&D Waterdeep Dragon Heist HC (Dungeons & Dragons)

Author: by Wizards RPG Team
Wizards of the Coast
English
256 pages

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Experience the ultimate urban treasure hunt in this adventure for the world’s greatest roleplaying game. A perfect starter campaign. Andrew Whalen, Newsweek D&D acolytes are everywhere… Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind Game of Thrones’ have all been Dungeon Masters.

Neima Jahromi, The New Yorker Want to be part of something big? A parchment tied to a flying snake, page 38 of Dragon Heist Welcome to Waterdeep. You’re summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest.

Is anything ever really simple though? Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeeep, it’s the jewel of the Sword Coasta sprawling melting pot held together by firm laws and swift justice.

Take players through levels one to five in this Dungeons & Dragons adventure. Five story arcs guide players through each level for a multi-session campaign experience inspired by classic heist films. In D&D, you and your friends coauthor you own legend.

14. Spellbook Cards: Arcane (Dungeons & Dragons)

Author: by Wizards RPG Team
English
0786966548
978-0786966547

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Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books.

Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar’s Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar’s Guide to Everything)

15. Dungeons & Dragons Ghosts of Saltmarsh Hardcover Book (D&D Adventure)

Author: by Wizards RPG Team
Wizards of the Coast
English
256 pages

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Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. D&D acolytes are everywhere… Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind Game of Thrones’ have all been Dungeon Masters.

Neima Jahromi, The New Yorker Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic U series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes.

Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign.