Best User Experience & Website Usability Books

These books can help you find your way to shine as a junior designer.

1. Grokking Algorithms: An Illustrated Guide for Programmers and Other Curious People

Author: by Aditya Bhargava
Manning Publications
English
256 pages

View on Amazon

SummaryGrokking Algorithms is a fully illustrated, friendly guide that teaches you how to apply common algorithms to the practical problems you face every day as a programmer. You’ll start with sorting and searching and, as you build up your skills in thinking algorithmically, you’ll tackle more complex concerns such as data compression and artificial intelligence.

Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. Learning about algorithms doesn’t have to be boring! Get a sneak peek at the fun, illustrated, and friendly examples you’ll find in Grokking Algorithms on Manning Publications’ YouTube channel.

Continue your journey into the world of algorithms with Algorithms in Motion, a practical, hands-on video course available exclusively at Manning.Com (www.Manning. Com/livevideo/algorithms-in-motion). Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the TechnologyAn algorithm is nothing more than a step-by-step procedure for solving a problem. The algorithms you’ll use most often as a programmer have already been discovered, tested, and proven. If you want to understand them but refuse to slog through dense multipage proofs, this is the book for you.


2. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter)

Author: by Steve Krug
0321965515
New Riders
English

View on Amazon

Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject.

Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classicwith updated examples and a new chapter on mobile usability. And it’s still short, profusely illustratedand best of allfun to read. If you’ve read it before, you’ll rediscover what made Don’t Make Me Think so essential to Web designers and developers around the world.

If you’ve never read it, you’ll see why so many people have said it should be required reading for anyone working on Web sites. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.


3. Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value

Author: by Teresa Torres
English
244 pages

1736633309

View on Amazon

“If you haven’t had the good fortune to be coached by a strong leader or product coach, this book can help fill that gap and set you on the path to success.” – Marty Cagan How do you know that you are making a product or service that your customers want?

How do you ensure that you are improving it over time? How do you guarantee that your team is creating value for your customers in a way that creates value for your business? In this book, you’ll learn a structured and sustainable approach to continuous discovery that will help you answer each of these questions, giving you the confidence to act while also preparing you to be wrong.

You’ll learn to balance action with doubt so that you can get started without being blindsided by what you don’t get right. If you want to discover products that customers love-that also deliver business results-this book is for you.


4. Laws of UX: Using Psychology to Design Better Products & Services

Author: by Jon Yablonski

O'Reilly Media
English
152 pages

View on Amazon

An understanding of psychologyspecifically the psychology behind how users behave and interact with digital interfacesis perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the “blueprint” of how humans perceive and process the world around them.

This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces.

You’ll learn:How aesthetically pleasing design creates positive responsesThe principles from psychology most useful for designersHow these psychology principles relate to UX heuristicsPredictive models including Fitts’s law, Jakob’s law, and Hick’s lawEthical implications of using psychology in designA framework for applying these principles.


5. Escaping the Build Trap: How Effective Product Management Creates Real Value

Author: by Melissa Perri
O'Reilly Media
English
200 pages

View on Amazon

To stay competitive in today’s market, organizations need to adopt a culture of customer-centric practices that focus on outcomes rather than outputs. Companies that live and die by outputs often fall into the “build trap,” cranking out features to meet their schedule rather than the customer’s needs.

In this book, Melissa Perri explains how laying the foundation for great product management can help companies solve real customer problems while achieving business goals. By understanding how to communicate and collaborate within a company structure, you can create a product culture that benefits both the business and the customer.

You’ll learn product management principles that can be applied to any organization, big or small. In five parts, this book explores:Why organizations ship features rather than cultivate the value those features representHow to set up a product organization that scalesHow product strategy connects a company’s vision and economic outcomes back to the product activitiesHow to identify and pursue the right opportunities for producing value through an iterative product frameworkHow to build a culture focused on successful outcomes over outputs.


6. Mapping Experiences: A Complete Guide to Customer Alignment Through Journeys, Blueprints, and Diagrams

Author: by James Kalbach
O'Reilly Media
English
440 pages

View on Amazon

Customers who have inconsistent experiences with products and services are understandably frustrated. But it’s worse for organizations that can’t pinpoint the causes of these problems because they’re too focused on processes. This updated book shows your team how to use alignment diagrams to turn valuable customer observations into actionable insight.

With this powerful technique, you can visually map existing customer experience and envision future solutions. Designers, product and brand managers, marketing specialists, and business owners will discover how experience diagramming helps you determine where business goals and customer perspectives intersect.

Armed with this insight, you can provide the people you serve with real value. Mapping experiences isn’t just about product and service design; it’s about understanding the human condition. Emphasize recent changes in business using the latest mapping techniquesCreate diagrams that account for multichannel experiences as well as ecosystem designUnderstand how facilitation is increasingly becoming part of mapping efforts, shifting the focus from a deliverable to actionabilityExplore ways to apply mapping of all kinds to noncommercial settings, such as helping victims of domestic violence


7. About Face: The Essentials of Interaction Design

Author: by Alan Cooper
Wiley
English
720 pages

View on Amazon

The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account.

New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect “design” as a critical ingredient of marketplace success.

Consumers have little tolerance for websites, apps, and devices that don’t live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today’s design practitioners and developers.


8. Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience

Author: by Tom Greever
O'Reilly Media
English

240 pages

View on Amazon

Talking to people about your designs might seem like a basic skill, but it can be difficult to do well. In many cases, how you communicate with stakeholders, clients, and other nondesigners may be more important than the designs themselves.

Because if you can’t get their support, your work will never see the light of day-no matter how good it is. This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design apps, websites, or products, you’ll learn how to get support from people who have influence over the project with the goal of creating the best user experience.

Walk through the process of preparing and presenting your designsUnderstand stakeholder perspectives and learn how to empathize with themCultivate both implicit and explicit listening skillsLearn tactics and strategies for expressing the most effective response to feedbackCreate the right documentation for your decisions to avoid repeated conversationsDiscover why the way you follow through is just as important as the meeting itself


9. The Art of Game Design: A Book of Lenses, Third Edition

Author: by Jesse Schell
A K Peters/CRC Press
English
654 pages

View on Amazon

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world’s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.

It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

10. Product Roadmaps Relaunched: How to Set Direction while Embracing Uncertainty

Author: by C. Todd Lombardo
O'Reilly Media
English
272 pages

View on Amazon

A good product roadmap is one of the most important and influential documents an organization can develop, publish, and continuously update. In fact, this one document can steer an entire organization when it comes to delivering on company strategy. This practical guide teaches you how to create an effective product roadmap, and demonstrates how to use the roadmap to align stakeholders and prioritize ideas and requests.

With it, you’ll learn to communicate how your products will make your customers and organization successful. Whether you’re a product manager, product owner, business analyst, program manager, project manager, scrum master, lead developer, designer, development manager, entrepreneur, or business owner, this book will show you how to:Articulate an inspiring vision and goals for your productPrioritize ruthlessly and scientificallyProtect against pursuing seemingly good ideas without evaluation and prioritizationEnsure alignment with stakeholdersInspire loyalty and over-delivery from your teamGet your sales team working with you instead of against youBring a user and buyer-centric approach to planning and decision-makingAnticipate opportunities and stay ahead of the gamePublish a comprehensive roadmap without overcommitting

11. The User Experience Team of One: A Research and Design Survival Guide

Author: by Leah Buley
Rosenfeld Media
English
246 pages

View on Amazon

The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you’re a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.

12. Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition

Author: by Harrison Ferrone
English
366 pages
1800207808

View on Amazon

Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book Description Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas.

This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types.

13. The Jobs To Be Done Playbook: Align Your Markets, Organization, and Strategy Around Customer Needs

Author: by Jim Kalbach
Two Waves Books
English
320 pages

View on Amazon

These days, consumers have real power: they can research companies, compare ratings, and find alternatives with a simple tap. Focusing on customer needs isn’t a nicetohave, it’s a strategic imperative. The Jobs To Be Done Playbook (JTBD) helps organizations turn market insight into action.

This book shows you techniques to make offerings people want, as well as make people want your offering.

14. Solving Product Design Exercises: Questions & Answers

Author: by Artiom Dashinsky
English
170 pages
1977000428

View on Amazon

Practice your product design and UX skills. Prepare for your next job interview. Redesign the NYC metrocard system. Design a dashboard for a general practitioner.Redesign an ATM. Learn how to solve and present exercises like these, that top startups use to interview designers for product design and UI/UX roles.

Today top companies are looking for business-minded designers who are not just focused on visuals. With this book you can practice this kind of mindset, prepare for job interview, learn how to interview other designers and find concepts for projects for your portfolio.

What will you learn from this book:Prepare for the design interview prepare for the design exercise and learn more about how tech companies hire product designers. Improve your portfolio use product challenges to showcase in your porfolio instead of unsolicited visual redesigns.

Step up your design career practice your product design skills to become a better designer and prepare for your next career move. Interview designers learn how to interview designers to evaluate their skills in the most efficient and scalable way.What’s inside?

15. Designing for Behavior Change: Applying Psychology and Behavioral Economics

Author: by Stephen Wendel
O'Reilly Media
English
384 pages

View on Amazon

Designers and managers hope their products become essential for usersintegrated into their lives like Instagram, Lyft, and others have become. Such deep integration isn’t accidental: it’s a process of careful design and iterative learning, especially for technology companies. This guide shows you how to apply behavioral scienceresearch that supports many productsto help your users achieve their goals using your product.

In this updated edition, Stephen Wendel, head of behavioral science at Morningstar, takes you step-by-step through the process of incorporating behavioral science into product design and development. Product managers, UX and interaction designers, and data analysts will learn a simple and effective approach for identifying target users and behaviors, building the product, and gauging its effectiveness.

Learn the three main strategies to help people change behaviorIdentify behaviors your target audience seeks to changeand obstacles that stand in their wayDevelop effective designs that are enjoyable to useMeasure your product’s impact and learn ways to improve itCombine behavioral science with data science to pinpoint problems and test potential solutions