Best Call of Cthulhu Game Books

Here you will get Best Call of Cthulhu Game Books For you.This is an up-to-date list of recommended books.

1. Call of Cthulhu Rpg Keeper Rulebook: Horror Roleplaying in the Worlds of H.p. Lovecraft (Call of Cthulhu Roleplaying)

Author: by Chaosium Inc
Chaosium
English

‎ 1568824300

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The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars.

They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth. Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H.P.Lovecraft. It is a game of secrets, mysteries, and horror.

Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know.

You and your companions may very well decide the fate of the world. This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) that player who will present the adventure to the other players.


2. Call of Cthulhu Investigators Handbook (Call of Cthulhu Roleplaying)

Author: by Chaosium Inc
Chaosium Inc.
English
288 pages

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Will you stand against the horrors of the night? Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player s aid for the Call of Cthulhu 7th Edition roleplaying game.

Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game.

What s more, there s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.

No self-respecting investigator of the Cthulhu Mythos should be without it!


3. Call of Cthulhu Keeper Screen (Call of Cthulhu Roleplaying)

Author: by Chaosium Inc
Chaosium
English

1568824106

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All the important rules and charts at a glance! The Keeper Screen is an essential play aid for those running games of Call of Cthulhu. A 4-panel Keeper Screen mounted on thick hardcover stock. One side, intended to face the players, portrays glorious artwork.

The rear of the screen, the Keeper’s side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games. Also inside, are two scenarios set in Lovecraft Country during the 1920s: Blackwater Creek and Missed Dues.

Twelve, ready to play, pre-generated investigators, and color maps of Lovecraft Country, the World of Cthulhu, and Arkham Environs.


4. Pulp Cthulhu (Call of Cthulhu Roleplaying)

Author: by Chaosium Inc
1568820917
Chaosium Inc.
English

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Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.

Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass?

Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes ready to take on the villainous machinations of the Cthulhu Mythos! Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games.

Also, you will find information on the Pulps themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns.


5. S. Petersen's Field Guide to Lovecraftian Horrors: A Field Observer's Handbook of Preternatural Entities and Beings from Beyond the Wall of Sleep (Call of Cthulhu Roleplaying)

Author: by Chaosium Inc
Chaosium (May 16, 2016)
English
128 pages

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With its clear visuals and hard-won information, this guide has saved my bacon on more than one occasion!Ernest P. Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic University Weird shapes in the park? Odd rumbling noises in the basement? A lurking dread in the kitchen?

Bad dreams involving strange adventures and bizarre creatures? Identifying the lurking horrors of the Cthulhu Mythos is never an easy task, so researchers need all the help they can get don t leave home without the Field Guide! An essential spotter s guide for the budding and experienced preternaturalist.

Accurate and complete 53 Lovecraftian creatures categorized and detailed Full color illustrations Size comparison charts Habitat, distribution, and life cycle notes How to distinguish similar-seeming entities Observer warnings Bibliography and recommended reading list Illustrations and descriptions from the Cthulhu Mythos and Dream Cycle based upon the creations of H.P.Lovecraft.


6. Doors to Darkness (Call of Cthulhu Roleplaying)

Author: by Chaosium Inc
Chaosium Inc.
English
144 pages

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All of these scenarios have been written with the beginning Keepers and players in mind. Each scenario introduces those new to Call of Cthulhu to roleplaying horror, mystery, investigation, character interactions, monsters, magic, the basics of the Cthulhu Mythos, Sanity point loss, and combat.

Furthermore, sprinkled throughout each scenario are Keeper Suggestions on how best to run the adventures, overcome possible obstacles, and generally ensure the most fun for all the players. Veteran Call of Cthulhu writer, Kevin Ross, has penned a chapter full of advice on how to run Call of Cthulhu and what makes the game so different than almost any other roleplaying game out there.

Even experienced Keepers might want to check this chapter out as it is jam packed with good advice. Ten ready to use investigators are provided, allowing players to get straight into the scenarios with the minimum of fuss.


7. The Grand Grimoire of Cthulhu Mythos Magic

Author: by Chaosium Inc
English
200 pages
156882405X

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Over 550 spells of dire consequences, secrets, and unfathomable power! Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.

Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios.

The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore. Requires the Call of Cthulhu Rulebook.


8. Cthulhu Dark Ages (Call of Cthulhu)

Author: by Chaosium
Chaosium (July 20, 2020)
English
272 pages

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Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It s dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside.

Dark entities, beyond good and evil, wait hidden in the recesses of time and the angles of space. A few brave souls try their best to resist these horrors and push them back from whence they came. Will you be one of them?

Cthulhu Dark Ages has been updated for Call of Cthulhu 7th Edition, completely revised and with a wealth of new setting material. Included are a player s guide to the Dark Ages, an optional Sanity mechanic which mirrors the medieval mindset, rules for the oral tradition of story telling, rules for mounted combat, a grimoire of Dark Age spells and optional rules for folk magic, a bestiary of monsters, as well as a fully detailed setting – the Anglo-Saxon community of Totburh in England s Severn Valley which includes interesting characters, dwelling descriptions, and a multitude of plot hooks for Keepers to use and develop.


9. Mansions of Madness Vol.I (Call of Cthulhu)

Author: by Chaosium Inc
English
224 pages
1568824246

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Who Knows What Happens… Behind Closed Doors Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s.

Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.

Here are the five scenarios: Mister Corbitt Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day? The Crack d and Crook d Manse Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past.

10. The Two-Headed Serpent (Call of Cthulhu Rolpelaying)

Author: by Chaosium Inc
English
272 pages
1568824041

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The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs. Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!

Packed with nine adrenalin-fueled adventures, Keeper advice, gorgeous full-color maps and player handouts.

11. Berlin: The Wicked City (Call of Cthulhu Roleplaying)

Author: by Chaosium Inc
English
272 pages
1568824173

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The Wickedest City on Earth. In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. A place where anything can be had for the right price. It is a city of both hedonism and business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators all rubbing shoulders with buttoned-down businessmen, scholars, and artists.

The gutters run with the blood of political assassinations, where Communists and vlkisch Nationalists clash with each other and the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways.

Into this bubbling stew, Berlin: The Wicked City introduces the weird elements of the Cthulhu Mythos a hotbed of secret organizations, sinister cults, and half-whispered lore. Amid the wicked air of the world s capital of sin, the very nature of what it means to be human is questioned.

12. Harlem Unbound – 2nd Edition (Call of Cthulhu Roleplaying)

Author: by Chaosium Inc
Chaosium
English
368 pages

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Investigate the Cthulhu Mythos during The Harlem Renaissance! Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city s windows, while women in stylish skirts and silk stockings, and men in white gloves and Chesterfield coats crowd the sidewalks.

There s a feeling of possibility in the air, like never before. But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary Can you hold it together and keep the terrors at bay for one more song?

The Skinny on the Goods Seven scenarios. Unique occupations tailored to Harlem. New Mythos monsters to terrify your players. Ready-to-play investigators. Random plot generator. Crash course on addressing race in gaming.

13. Ripples from Carcosa: Three Scenarios Exploring Hastur, Carcosa, & The King in Yellow (Call of Cthulhu roleplaying, #23134)

Author: by Oscar Rios
Chaosium
English
130 pages

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O do not seek to learn or even ask,What horror hides behind…The Pallid Mask! Lin Carter, Litany to HasturOF ALL THE VARIED and mysterious Great Old Ones of the Cthulhu Mythos, few ensnare the imagination as easily as Hastur.

The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne.

There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling dice with our friends.

It is a journey we are about to take again. Ripples from Carcosa seeks to expand upon the mythology of He Who Should Not Be Named and it gathers much of the varied material on Hastur into one place. The first chapter reviews the Great Old One Hastur and his various avatar forms.

14. Miskatonic University: A Sourcebook (Call of Cthulhu Horror Roleplaying)

Author: by Chaosium Inc
Chaosium
English
260 pages

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MISKATONIC UNIVERSITY is a small, seemingly typical New England college nestled in the bosom of conservative Arkham, Massachusetts. A poor cousin to such hallowed institutions as Harvard, Brown, and Princeton (the term Ivy League won t come into use until 1936), Miskatonic nonetheless offers coveted degrees in a wide variety of subjects and boasts high academic standards.

Devotees of the Cthulhu Mythos and long time players of Call of Cthulhu know the name well, and greet it with a mixture of fondness and dread. A small, quiet institution of higher learning, Miskatonic serves as the home of many of H.P.

Lovecraft s greatest protagonists, or as the staging ground for daring expeditions into the unknown. As a symbol of reason, learning, and science, the school represents all that is good, true, and pure in modern civilization the us to the insidious, alien them of the Cthulhu Mythos.

Although Miskatonic is mentioned or figures prominently in most of the stories that form the backbone of the Call of Cthulhu game, the college itself remains as ill-defined as many of beasties lurking in the pages of Lovecraft s fiction.

15. The Art Of H.P. Lovecraft's Cthulhu Mythos

Author: by Pat Harrigan

Fantasy Flight Games
English
192 pages

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This full-color volume collects the best art from Fantasy Flight’s acclaimed Call of Cthulhu collectible card game, as well as from 25 years of Chaosium’s legendary line of Call of Cthulhu role-playing game products. In these pages are glimpses of the most terrible beings ever to exist, whose very names are spoken of in whispers, if at all: Mighty Cthulhu, Yog-Sothoth the Crawling Chaos Nyarlathotep and He Who Shall Not Be Named.

Strange and alien races swarm here: the Fungi From Yuggoth, the star-headed Elder Things, the slithering Formless Spawn and awful chthonians.The Art of H.P. Lovecraft’s The Cthulhu Mythos contains hundreds of full-color pieces of art, from fan favorites such as Patrick McEnvoy, Michael Komarck, Jean Tay, Thomas Denmark, John Gravato, Aaron Acevedo, James Ryman, Felicia Cano, Linda Bergkvist and dozens more.

Once you see these blasphemous visions, you will never forget them.

16. Shadows of Yog-Sothoth: A Global Campaign to Save Mankind (Call of Cthulhu Horror Roleplaying)

Author: by Chaosium Inc
Chaosium Inc.
English
144 pages

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The Silver Twilight is a secretive, international order dedicated to the destruction of the human race. As brave investigators, you must piece together passages from esoteric books, shards of strange artifacts, and puzzling letters to discover the Silver Twilight s loathsome goals.

Shadows of Yog-Sothoth is a modestly-sized campaign of seven scenarios. During the course of play the investigators penetrate the outer layers of a secret sinister occult organization led by the lords of the Silver Twilight. Beginning in Boston they investigate an organization in New York, run afoul of a coven in Scotland, roam the desert of the American southwest, vacation off the coast of Maine, and explore the mysteries of the South Pacific.

In addition to the campaign, this book includes two bonus scenarios. The People of the Monolith introduces the mysteries of the Cthulhu Mythos, and no harm can come to the investigators except through insanity. As such, is perfect for introducing new players to the wonders of Call of Cthulhu.