Best Game Programming Books

It’s easy to get started with game development, thanks to a variety of pre-made game engines that help you create basic games quickly.

1. Press Reset: Ruin and Recovery in the Video Game Industry

Author: by Jason Schreier
B08HLYK3PG
May 11, 2021
English

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From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade’s most renowned studios fell apartand the stories, both triumphant and tragic, of what happened next.

Jason Schreier’s groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.

The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark gamesBioshock Infinite, Epic Mickey, Dead Space, and moreon to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.


2. Grokking Algorithms: An Illustrated Guide for Programmers and Other Curious People

Author: by Aditya Bhargava
Manning Publications
English
256 pages

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SummaryGrokking Algorithms is a fully illustrated, friendly guide that teaches you how to apply common algorithms to the practical problems you face every day as a programmer. You’ll start with sorting and searching and, as you build up your skills in thinking algorithmically, you’ll tackle more complex concerns such as data compression and artificial intelligence.

Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. Learning about algorithms doesn’t have to be boring! Get a sneak peek at the fun, illustrated, and friendly examples you’ll find in Grokking Algorithms on Manning Publications’ YouTube channel.

Continue your journey into the world of algorithms with Algorithms in Motion, a practical, hands-on video course available exclusively at Manning.Com (www.Manning. Com/livevideo/algorithms-in-motion). Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the TechnologyAn algorithm is nothing more than a step-by-step procedure for solving a problem. The algorithms you’ll use most often as a programmer have already been discovered, tested, and proven. If you want to understand them but refuse to slog through dense multipage proofs, this is the book for you.


3. Learning Python, 5th Edition

Author: by Mark Lutz
O'Reilly Media
English
1648 pages

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Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages.

Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3. 3 the latest releases in the 3.X and 2. X linesplus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code.

Explore Python’s major built-in object types such as numbers, lists, and dictionariesCreate and process objects with Python statements, and learn Python’s general syntax modelUse functions to avoid code redundancy and package code for reuseOrganize statements, functions, and other tools into larger components with modulesDive into classes: Python’s object-oriented programming tool for structuring codeWrite large programs with Python’s exception-handling model and development toolsLearn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing


4. Coding Roblox Games Made Easy: The ultimate guide to creating games with Roblox Studio and Lua programming

Author: by Zander Brumbaugh
English
238 pages
1800561997

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Get up and running with Roblox development with the help of expert guidance for working with Roblox components and Lua programmingKey FeaturesDiscover solutions to common problems faced while creating games on RobloxExplore tips, tricks, and best practices and learn advanced Roblox coding techniques to create gamesUnderstand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much moreBook DescriptionRoblox is a global virtual platform like no other for both playing and creating games.

With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community.

With this practical book, you’ll get hands-on experience working on the Roblox platform. You’ll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you’ll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games.


5. Game Programming Patterns

Author: by Robert Nystrom
Genever Benning
English
354 pages

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You’ll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


6. Data Sketches: A journey of imagination, exploration, and beautiful data visualizations (AK Peters Visualization Series)

Author: by Nadieh Bremer
A K Peters/CRC Press
English
428 pages

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In Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes from the Olympics to Presidents & Royals and from Movies to Myths & Legends each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right.

This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups, with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages, showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design, and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling.


7. The Art of Game Design: A Book of Lenses, Third Edition

Author: by Jesse Schell
A K Peters/CRC Press
English
654 pages

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Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world’s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.

It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.


8. Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition

Author: by Harrison Ferrone
English
366 pages
1800207808

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Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book Description Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas.

This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types.

9


The Making of Prince of Persia: Journals 1985-1993–Illustrated Edition

Author: by Jordan Mechner
Stripe Press
English
336 pages

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A deep dive into the origins of the epic, best-selling video game, featuring previously unreleased content, in the game creator’s own words “Mechner’s journey is a universal one for anyone creating something brand new… I’m excited to revisit these journals in newly illustrated form.”- Mike Krieger, co-founder of Instagram The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation.

Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner’s candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry…

And the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry.

10. The Advanced Roblox Coding Book: An Unofficial Guide: Learn How to Script Games, Code Objects and Settings, and Create Your Own World! (Unofficial Roblox)

Author: by Heath Haskins
Adams Media
English
256 pages

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Clear and easy-to follow instructions for using coding and scripting tools to create new, more advanced Roblox games. Take your game design to the next level, with this complete guide to Roblox coding and scripting! Learn how to code using the programing language Lua to create new objects and games in the Roblox world: from teleporting objects (or PCs/NPCs!, to adding and applying power ups, to creating a leaderboard, and allowing players to save their games.

This book walks you through the basics of the studio tool, provides tutorials for specific actions and creations, then explains how to use all of that knowledge to create your own unique game world! With detailed instructions, example screenshots, and simple explanations of what code to use and how to use it, this book is a must-have guide for any Roblox game designerfrom beginners to expert coders!

11. Roblox Game Development in 24 Hours: The Official Roblox Guide (Sams Teach Yourself)

Author: by Roblox Corporation
Sams Publishing
English
472 pages

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Every month, hundreds of millions of people around the world are spending billions of hours on Roblox-and Roblox’s fast-growing community of developers has already earned hundreds of millions of dollars from their creations. For every burgeoning game developer who is looking to take their Roblox skills to the next level fast, look no further than Roblox Game Development in 24 Hours: The Official Roblox Guide.

In just 24 lessons of one hour or less, you will deepen your understanding of virtually every facet of Roblox game development. Each short and easy lesson builds upon everything that has come before, helping you take full advantage of this remarkable platform.

Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Try It Yourself” exercises encourage independent practice. By the time you’re finished, you’ll be a true Roblox game development expert.

Learn how to * Build immersive natural environments using built-in terrain and lighting tools * Model and import assets, models, weapons, and textures * Code game mechanics, animations, and camera movement * Design GUIs for store fronts, player HUDs, and interactive elements * Teleport players between multiple game places * Publish your game to multiple platforms with cross-platform play * Attract players, monetize your game, and earn real cash

12. Think Like a UX Researcher: How to Observe Users, Influence Design, and Shape Business Strategy

Author: by David Travis
CRC Press
English
306 pages

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Think Like a UX Researcher will challenge your preconceptions about user experience (UX) research and encourage you to think beyond the obvious. You’ll discover how to plan and conduct UX research, analyze data, persuade teams to take action on the results and build a career in UX.

The book will help you take a more strategic view of product design so you can focus on optimizing the user’s experience. UX Researchers, Designers, Project Managers, Scrum Masters, Business Analysts and Marketing Managers will find tools, inspiration and ideas to rejuvenate their thinking, inspire their team and improve their craft.

Key Features A dive-in-anywhere book that offers practical advice and topical examples. Thought triggers, exercises and scenarios to test your knowledge of UX research. Workshop ideas to build a development team’s UX maturity. War stories from seasoned researchers to show you how UX research methods can be tailored to your own organization.

13. The Official Scratch Coding Cards (Scratch 3.0): Creative Coding Activities For Kids

Author: by Natalie Rusk
English
76 pages
1593279760

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Reading books is a kind of enjoyment. Reading books is a good habit. We bring you a different kinds of books. You can carry this book where ever you want. It is easy to carry. It can be an ideal gift to yourself and to your loved ones.

Care instruction keep away from fire.

14. Level Up! The Guide to Great Video Game Design

Author: by Scott Rogers
Wiley
English
552 pages

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Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up!Is for you!

Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.Level Up!

2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up!

15. Invent Your Own Computer Games with Python

Author: by Al Sweigart

English
376 pages
1593277954

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language-even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects.

Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to:Combine loops, variables, and flow control statements into real working programsChoose the right data structures for the job, such as lists, dictionaries, and tuplesAdd graphics and animation to your games with the pygame moduleHandle keyboard and mouse inputProgram simple artificial intelligence so you can play against the computerUse cryptography to convert text messages into secret codeDebug your programs and find common errorsAs you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals.

16. The Game Console: A Photographic History from Atari to Xbox

Author: by Evan Amos
English
264 pages
1593277431

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The Game Console is a tour through the evolution of video game hardware, with gorgeous full-color photos of 86 consoles. You’ll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.

Throughout the book, you’ll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history’s most iconic video game systems.