Best Human-Computer Interaction Books

Human-Computer Interaction & Design (HCI+D) is an interdisciplinary field that brings together design, technology, and the study of human behavior.

1. The Shallows: What the Internet Is Doing to Our Brains

Author: by Nicholas Carr
English
320 pages
0393357821

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New York Times bestseller Finalist for the Pulitzer Prize This is a book to shake up the world. Ann Patchett Nicholas Carr’s bestseller The Shallows has become a foundational book in one of the most important debates of our time: As we enjoy the internet’s bounties, are we sacrificing our ability to read and think deeply?

This 10th-anniversary edition includes a new afterword that brings the story up to date, with a deep examination of the cognitive and behavioral effects of smartphones and social media.


2. Glow Kids: How Screen Addiction Is Hijacking Our Kids – and How to Break the Trance

Author: by Nicholas Kardaras
1250146550
St. Martin's Griffin
English

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From addiction expert Dr. Nicholas Kardaras, a startling argument that technology has profoundly affected the brains of childrenand not for the better. We’ve all seen them: kids hypnotically staring at glowing screens in restaurants, in playgrounds and in friends’ housesand the numbers are growing.

Like a virtual scourge, the illuminated glowing facesthe Glow Kidsare multiplying.But at what cost? Is this just a harmless indulgence or fad like some sort of digital hula-hoop? Some say that glowing screens might even be good for kidsa form of interactive educational tool.Don’t believe it.

In Glow Kids, Dr. Nicholas Kardaras will examine how technologymore specifically, age-inappropriate screen tech, with all of its glowing ubiquityhas profoundly affected the brains of an entire generation. Brain imaging research is showing that stimulating glowing screens are as dopaminergic (dopamine activating) to the brain’s pleasure center as sex.

And a growing mountain of clinical research correlates screen tech with disorders like ADHD, addiction, anxiety, depression, increased aggression, and even psychosis. Most shocking of all, recent brain imaging studies conclusively show that excessive screen exposure can neurologically damage a young person’s developing brain in the same way that cocaine addiction can.


3. About Face: The Essentials of Interaction Design

Author: by Alan Cooper
Wiley
English
720 pages

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The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account.

New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect “design” as a critical ingredient of marketplace success.

Consumers have little tolerance for websites, apps, and devices that don’t live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today’s design practitioners and developers.


4. Ten Arguments for Deleting Your Social Media Accounts Right Now

Author: by Jaron Lanier
Picador
English
176 pages

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AS SEEN IN THE NETFLIX DOCUMENTARY THE SOCIAL DILEMMAA WIRED “ALL-TIME FAVORITE BOOK”A FINANCIAL TIMES BEST BOOK”THE CONSCIENCE OF SILICON VALLEY”- GQ Profound … Lanier shows the tactical value of appealing to the conscience of the individual. In the face of his earnest argument, I felt a piercing shame about my own presence on Facebook.

I heeded his plea and deleted my account. Franklin Foer, The New York Times Book ReviewMixes prophetic wisdom with a simple practicality …Essential reading. The New York Times (Summer Reading Preview) You might have trouble imagining life without your social media accounts, but virtual reality pioneer Jaron Lanier insists that we’re better off without them.

In Ten Arguments for Deleting Your Social Media Accounts Right Now, Lanier, who participates in no social media, offers powerful and personal reasons for all of us to leave these dangerous online platforms. Lanier’s reasons for freeing ourselves from social media’s poisonous grip include its tendency to bring out the worst in us, to make politics terrifying, to trick us with illusions of popularity and success, to twist our relationship with the truth, to disconnect us from other people even as we are more connected than ever, to rob us of our free will with relentless targeted ads.


5. Token Economy: How the Web3 reinvents the Internet

Author: by Shermin Voshmgir
English
360 pages
3982103819

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This is the second edition of the book Token Economy originally published in June 2019. The basic structure of this second edition is the same as the first edition, with slightly updated content of existing chapters and four additional chapters: “User-Centric Identities,” “Privacy Tokens,” “Lending Tokens,” and How to Design a Token System and more focus on the Web3.

//Part one outlines the fundamental building blocks of the Web3, including the role of cryptography and user-centric digital identities. Part two explains Web3 applications like smart contracts, DAOs & tokens. The last two parts of the book focus on tokens as the atomic unit of the Web3, explaining the properties and functions of money and outlining the emerging field of decentralized finance (DeFi) that might power a potential future digital barter economy.

Use cases such as asset tokens, purpose driven tokens, BAT (Basic Attention Token), social media tokens (Steemit, Hive and Reddit), privacy tokens, and stable tokens are explored, including the role of CBDCs (Central Bank Digital Currencies) and Facebook’s Libra. //Tokens – often referred to as cryptocurrencies – can represent anything from an asset to an access right, such as gold, diamonds, a fraction of a Picasso painting or an entry ticket to a concert.


6. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

Author: by Dave Gray
O'Reilly Media
English
290 pages

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Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies.

The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace.

Find out why – and how – with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem’s root cause, and find the paths that point toward a solution


7. Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked

Author: by Adam Alter
Penguin Books
English
368 pages

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Irresistible is a fascinating and much needed exploration of one of the most troubling phenomena of modern times. Malcolm Gladwell, author of New York Times bestsellers David and Goliath and OutliersOne of the most mesmerizing and important books I’ve read in quite some time.

Alter brilliantly illuminates the new obsessions that are controlling our lives and offers the tools we need to rescue our businesses, our families, and our sanity. Adam Grant, New York Times bestselling author of Originals and Give and TakeWelcome to the age of behavioral addictionan age in which half of the American population is addicted to at least one behavior.

We obsess over our emails, Instagram likes, and Facebook feeds; we binge on TV episodes and YouTube videos; we work longer hours each year; and we spend an average of three hours each day using our smartphones. Half of us would rather suffer a broken bone than a broken phone, and Millennial kids spend so much time in front of screens that they struggle to interact with real, live humans.


8. Think Like a UX Researcher: How to Observe Users, Influence Design, and Shape Business Strategy

Author: by David Travis
CRC Press
English
306 pages

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Think Like a UX Researcher will challenge your preconceptions about user experience (UX) research and encourage you to think beyond the obvious. You’ll discover how to plan and conduct UX research, analyze data, persuade teams to take action on the results and build a career in UX.

The book will help you take a more strategic view of product design so you can focus on optimizing the user’s experience. UX Researchers, Designers, Project Managers, Scrum Masters, Business Analysts and Marketing Managers will find tools, inspiration and ideas to rejuvenate their thinking, inspire their team and improve their craft.

Key Features A dive-in-anywhere book that offers practical advice and topical examples. Thought triggers, exercises and scenarios to test your knowledge of UX research. Workshop ideas to build a development team’s UX maturity. War stories from seasoned researchers to show you how UX research methods can be tailored to your own organization.


9. The Dream Machine

Author: by M. Mitchell Waldrop
Stripe Press
English
528 pages

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Behind every great revolution is a vision and behind perhaps the greatest revolution of our time, personal computing, is the vision of J.C.R.Licklider. He did not design the first personal computers or write the software that ran on them, nor was he involved in the legendary early companies that brought them to the forefront of our everyday experience.

He was instead a relentless visionary that saw the potential of the way individuals could interact with computers and software. At a time when computers were a short step removed from mechanical data processors, Licklider was writing treatises on “human-computer symbiosis”, “computers as communication devices”, and a now not-so-unfamiliar “Intergalactic Network.” His ideas became so influential, his passion so contagious, that Waldrop called him “computing’s Johnny Appleseed.

In a simultaneously compelling personal narrative and comprehensive historical exposition, Waldrop tells the story of the man who not only instigated the work that led to the internet, but also shifted our understanding of what computers were and could be.

10. Learning React: Modern Patterns for Developing React Apps

Author: by Alex Banks
O'Reilly Media
English
310 pages

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If you want to learn how to build efficient React applications, this is your book. Ideal for web developers and software engineers who understand how JavaScript, CSS, and HTML work in the browser, this updated edition provides best practices and patterns for writing modern React code.

No prior knowledge of React or functional JavaScript is necessary. With their learning road map, authors Alex Banks and Eve Porcello show you how to create UIs that can deftly display changes without page reloads on large-scale, data-driven websites. You’ll also discover how to work with functional programming and the latest ECMAScript features.

Once you learn how to build React components with this hands-on guide, you’ll understand just how useful React can be in your organization. Understand key functional programming concepts with JavaScriptLook under the hood to learn how React runs in the browserCreate application presentation layers with React componentsManage data and reduce the time you spend debugging applicationsIncorporate React Hooks to manage state and fetch dataUse a routing solution for single-page application featuresLearn how to structure React applications with servers in mind

11. The Master Algorithm: How the Quest for the Ultimate Learning Machine Will Remake Our World

Author: by Pedro Domingos
Basic Books
English
352 pages

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A thought-provoking and wide-ranging exploration of machine learning and the race to build computer intelligences as flexible as our ownIn the world’s top research labs and universities, the race is on to invent the ultimate learning algorithm: one capable of discovering any knowledge from data, and doing anything we want, before we even ask.

In The Master Algorithm, Pedro Domingos lifts the veil to give us a peek inside the learning machines that power Google, Amazon, and your smartphone. He assembles a blueprint for the future universal learner-the Master Algorithm-and discusses what it will mean for business, science, and society.

If data-ism is today’s philosophy, this book is its bible.

12. Information Architecture: For the Web and Beyond

Author: by Louis Rosenfeld
O'Reilly Media
English
486 pages

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Information architecture (IA) is far more challengingand necessarythan ever. With the glut of information available today, anything your organization wants to share should be easy to find, navigate, and understand. But the experience you provide has to be familiar and coherent across multiple interaction channels, from the Web to smartphones, smartwatches, and beyond.

To guide you through this broad ecosystem, this popular guidenow in its fourth editionprovides essential concepts, methods, and techniques for digital design that have withstood the test of time. UX designers, product managers, developers, and anyone involved in digital design will learn how to create semantic structures that will help people engage with your message.

This book includes:An overview of IA and the problems it solves for creating effective digital products and servicesA deep dive into IA components, including organization, labeling, navigation, search, and metadataProcesses and methods that take you from research to strategy, design, and IA implementation

13. Designing Interfaces: Patterns for Effective Interaction Design

Author: by Jenifer Tidwell
O'Reilly Media
English
600 pages

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Designing good application interfaces isn’t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you’ll learn how to navigate through the maze of design options.

By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems. You’ll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately.

Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design. Understand your users before you start designingBuild your software’s structure so it makes sense to usersDesign components to help users complete tasks on any deviceLearn how to promote wayfinding in your softwarePlace elements to guide users to information and functionsLearn how visual design can make or break product usabilityDisplay complex data with artful visualizations

14. Theory of Fun for Game Design

Author: by Raph Koster
O'Reilly Media
English
300 pages

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You’ll discover that:Games play into our innate ability to seek patterns and solve puzzlesMost successful games are built upon the same elementsSlightly more females than males now play gamesMany games still teach primitive survival skillsFictional dressing for modern games is more developed than the conceptual elementsTruly creative designers seldom use other games for inspirationGames are beginning to evolve beyond their prehistoric origins

15. Quantifying the User Experience: Practical Statistics for User Research

Author: by Jeff Sauro
Morgan Kaufmann
English
350 pages

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Quantifying the User Experience: Practical Statistics for User Research, Second Edition, provides practitioners and researchers with the information they need to confidently quantify, qualify, and justify their data. The book presents a practical guide on how to use statistics to solve common quantitative problems that arise in user research.

It addresses questions users face every day, including, Is the current product more usable than our competition? Can we be sure at least 70 percent of users can complete the task on their first attempt? How long will it take users to purchase products on the website?

This book provides a foundation for statistical theories and the best practices needed to apply them. The authors draw on decades of statistical literature from human factors, industrial engineering, and psychology, as well as their own published research, providing both concrete solutions (Excel formulas and links to their own web calculators), along with an engaging discussion on the statistical reasons why tests work and how to effectively communicate results.

16. Social Media Marketing Workbook (2021): How to Use Social Media for Business (2021 Social Media Marketing 1)

Author: by Jason McDonald
B01HOWTR3W
June 27, 2016
English

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2021 UPDATED EDITIONLearn SOCIAL MEDIA MARKETING in Plain English – Step by Step! Buy the Social Media Book Used by Stanford Continuing Studies to Teach Social Media Marketing. Updated – Fully updated for 2021 with a NEW Chapter on TikTokSocial Media Marketing explained.

It’s a PARTY and you are the PARTY THROWER. Platform-by-Platform – Step-by-step Marketing on Facebook, Instagram, TikTok, LinkedIn, YouTube, Twitter, Pinterest. Read the Reviews – compare the REAL REVIEWS of this book compared to the REVIEWS (? Of other booksLearn to Advertise on Social Media Platforms without losing moneyWatch Videos – view step-by-step companion VIDEOS that SHOW you how to use social media for your business.

Use the Worksheets – download WORKSHEETS that guide you step-by-step for EACH platform – Facebook, Twitter, Instagram, YouTube, LinkedIn, etc. Access Free Tools – access the companion Marketing Almanac with free tools for social media marketing! The #1 Bestselling Workbook on Social Media Marketing for Your BusinessJason McDonald – written by a successful practitioner of Social Media MarketingStanford University – used by Dr. McDonald in his courses, both online and in face-to-face workshopsGot Questions?