Best Puzzle & Game Reference Books

Here you will get Best Puzzle & Game Reference Books For you.This is an up-to-date list of recommended books.

1. Player's Handbook (Dungeons & Dragons)

Author: by Wizards RPG Team
Wizards of the Coast
English
320 pages

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Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.

Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction In Dungeons & Dragons, you and your friends coauthor your own legend.

Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide.

The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth editionfor beginners and for veterans alike. The Player’s Handbook walks you through how to create a Dungeons & Dragons characterthe role you’ll play in the D&D world.


2. Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)

Author: by Wizards RPG Team
0786965614
Wizards of the Coast
English

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Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monstershow to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun.

Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one…

Ed Grabianowski, io9.Gizmodo. Com D&D acolytes are everywhere… Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind Game of Thrones’ have all been Dungeon Masters. Neima Jahromi, The New Yorker The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide.

It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease.


3. Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Author: by Wizards RPG Team
0786965622
Wizards of the Coast
English

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Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.

[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D… Charlie Hall, Polygon. Com D&D acolytes are everywhere… Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind Game of Thrones’ have all been Dungeon Masters.

Neima Jahromi, The New Yorker The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventuresto run Dungeons & Dragons games and fill them with characters and stories.


4. Volo's Guide to Monsters (Dungeons & Dragons)

Author: by Wizards RPG Team
Wizards of the Coast
English
224 pages

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Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere. A deep dive into the lore behind some of D&D’s most popular and iconic monsters Dozens of monsters new to the fifth edition to include in your epic adventures New playable races to allow you to build characters to fit nearly any type of story in your D&D game.

The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right.

Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.


5. Dungeons & Dragons Starter Set

Author: by Wizards RPG Team
Wizards of the Coast
English
96 pages

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Everything you need to start playing the world’s greatest roleplaying game. I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D. Ed Grabionowski, io9.Gizmodo. Com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination.

This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! FIVE READY-TO-PLAY CHARACTERS SIX DICE ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER ONE RULEBOOK ONE CHARACTER SHEET D&D acolytes are everywhere…

Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind Game of Thrones’ have all been Dungeon Masters. Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.


6. The Legend of Zelda: Breath of the Wild The Complete Official Guide: -Expanded Edition

Author: by Piggyback
Piggyback
English
512 pages

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The Expanded Edition Guide to The Legend of Zelda: Breath of the Wild is a 512-page hardcover guidebook covering everything in the main game as well as the two Expansion Pass DLC packs The Master Trials and The Champions’ Ballad.

INCLUDES: Expansion Pass concept art gallery; dedicated chapters covering both Expansion Passes; Reference and Analysis chapter; Maps chapter; all-new hardcover and an extensive 4-page Index. GUIDE DETAILS Maps Chapter: a dedicated 36-page atlas of Hyrule showing the exact location of all Korok seeds and treasure chests.

Reference & Analysis Chapter: contains a farming manual showing how to acquire all items of prime interest efficiently; the best weapons and armor upgrades; the most effective recipes; the most lucrative gemstone mining spots; amiibo; merchants and much more. Expansion Pass Chapters: 34 pages dedicated to The Master Trials and The Champions’ Ballad.

100% AUTHORITATIVE: all side quests, all shrines of Trials and all information about collectible items fully mapped out; also includes optional challenges, mini-games, unlockables, Easter eggs, and more. At-a-glance Walkthroughs: annotated maps and screenshots show the optimal way through every quest and dungeon.


7. The Game Master's Book of Random Encounters: 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand

Author: by Jeff Ashworth
Media Lab Books
English
256 pages

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In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not prepared? As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players’ whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task.

The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. Taverns, Inns, Shops & Guild Halls section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players.

Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur.


8. Sword Coast Adventurer's Guide (Dungeons & Dragons)

Author: by Wizards RPG Team
0786965800
Wizards of the Coast
English

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Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faern.

The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.

Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide: Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast. New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.


9. The Official SCRABBLE Players Dictionary, Sixth Ed. (Mass Market Paperback) 2018 Copyright, by Merriam-Webster

Author: by Merriam-Webster
Merriam-Webster, Inc.
English
752 pages

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NEW Edition!Written by the word experts at Merriam-Webster, this mass-market paperback SCRABBLE dictionary is the comprehensive book that millions of SCRABBLE players consider the only necessary resource for winning the game! Features more than 100,000 playable two- to eight- letter words including many newly added entries from a variety of fields.

Updated to include new vocabulary such as facepalm, listicle, bitcoin, and emoji. Includes variant spelling with expanded coverage of Canadian and British words. Main entries offer a brief definition, a part-of-speech label, and inflected forms for fast, easy word validation.

For homeschooling and remote learning students, it can be a fun way to build vocabulary. Endorsed by the North American SCRABBLE Players Association for recreational and school use.Copyright 2018

10. Bobby Fischer Teaches Chess

Author: by Bobby Fischer

Bantam
English
352 pages

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A one-of-a-kind masterclass in chess from the greatest player of all time. Learn how to play chess the Bobby Fischer way with the fastest, most efficient, most enjoyable method ever devised. Whether you’re just learning the game or looking for more complex strategies, these practice problems and exercises will help you master the art of the checkmate.

This book teaches through a programmed learning method: It asks you a question. If you give the right answer, it goes on to the next question. If you give the wrong answer, it explains why the answer is wrong and asks you to go back and try again.

Thanks to the book’s unique formatting, you will work through the exercises on the right-hand side, with the correct answer hidden on the next page. The left-hand pages are intentionally printed upside-down; after reaching the last page, simply turn the book upside-down and work your way back.

When you finish, not only will you be a much better chess player, you may even be able to beat Bobby Fischer at his own game!

11. Modern Chess Openings, 15th Edition

Author: by Nick De Firmian
English
768 pages
0812936825

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Modern Chess Openings is the best and most trusted tool for serious chess players on the market. First published over a half-century ago, this is a completely revised and updated edition of the book that has been the standard English language reference on chess openings.

An invaluable resource for club and tournament players, it now includes information on recent matches and the most up-to-date theory on chess openings. Modern Chess Openings is ideal for intermediate players ready to elevate their game to the next level or International Grandmasters who want to stay on top of recent chess innovations.

12. The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters (1)

Author: by Keith Ammann
Gallery / Saga Press
English
560 pages

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviorand the better the players, the more unpredictable their behavior!

It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins.

Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.

13. A Beginner's Guide to American Mah Jongg: How to Play the Game & Win

Author: by Elaine Sandberg
Tuttle Publishing
English
128 pages

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Learn the fascinating game of American Mahjong with this expert guide. This affordable best-selling book is one of the only available game strategy guides specifically geared toward American Mahjong (Mah Jongg) and follows the official National Mah Jongg League rules.

Offering first-time players an easy-to-follow guide to this complex game, A Beginner’s Guide to American Mah Jongg includes simple, easy-to-follow instructions and clear diagrams to walk the reader through each step of the game, including how to select a hand, how to play and how to develop winning strategies.

A key feature is the color text which shows various hands and tiles. This Mahjong guide includes: Step-by-step instructions for gameplay. Hands-on “Do It” exercises Tips and quizzes for natural learning Mahjong background and history An explanation of tile symbolism Glossary of Mahjong termsA Beginner’s Guide to American Mah Jongg is the perfect guide for all skill levels to learn Mahjongfrom Mahjong beginners to pros.

14. D&D Character Sheets (Dungeons & Dragons)

Author: by Wizards RPG Team
Wizards of the Coast
English
0786966181

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Inside the pockets of this lavishly illustrated protective folder, you’ll find a full set of fifth edition Dungeons & Dragons character sheets for use in any D&D campaign. This product includes three additional styles of double-sided character sheets giving veteran players options based on their individual play preference and spell sheets for keeping track of their magical repertoire.

Each character sheet provides plenty of room to keep track of everything that makes a character unique. Also included is an introductory character sheet designed specifically to help ease new players into the game. Fans can use these character sheets to welcome new players to the world’s greatest roleplaying game or choose a variant that fits their preferences.

15. Complete Book of Chess Strategy

Author: by Jeremy Silman
Silman James Press
English
360 pages

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This comprehensive guide, in dictionary form, makes all aspects of chess strategy quick, easy, and painlessly accessible to players of all degrees of strength. Each strategic concept is listed alphabetically and followed by a clear, easy-to-absorb explanation accompanied by examples of how this strategy is used in practice.

16. The Official Scrabble Players Dictionary, Sixth Ed. (Jacketed Hardcover) 2018 Copyright

Author: by Merriam-Webster
Merriam – Webster Inc.
English
768 pages

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NEW Edition!This jacketed hardcover SCRABBLE dictionary is the comprehensive book that millions of SCRABBLE players consider the only necessary resource for winning the game! Features more than 100,000 playable two- to eight- letter words including many newly added entries from a variety of fields.

Updated to include new vocabulary such as facepalm, listicle, bitcoin, and emoji. Includes variant spelling with expanded coverage of Canadian and British words. Main entries offer a brief definition, a part-of-speech label, and inflected forms for fast, easy word validation.

For homeschooling and remote learning students, it can be a fun way to build vocabulary. Endorsed by the North American SCRABBLE Players Association for recreational and school use.Copyright 2018