Best Teen & Young Adult Computer Programming Books

Here you will get Best Teen & Young Adult Computer Programming Books For you.This is an up-to-date list of recommended books.

1. The LEGO BOOST Activity Book

Author: by Daniele Benedettelli
272 pages

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At last, fans of the LEGO BOOST robot building kit have the learning resource they’ve been missing! Enter The LEGO BOOST Activity Book: a full-color guide that will help readers learn how to build and code LEGO creations that move, explore their environment, grab and lift objects, and more.

The LEGO BOOST kit lets younger builders create fun, multifunctional robots by combining bricks with code, but it doesn’t come with a manual. With the help of this complete guide to the LEGO BOOST set, you’ll be on your way to building and programming BOOST robots in no time.

You’ll begin your exploration by building a basic rover robot called MARIO to help you learn the fundamentals of the BOOST programming environment. Next, you’ll add features to your rover to control its movement and make it repeat actions and react to colors and sounds.

Once you’ve learned some programming basics, you’ll learn how to program your robot to do things like follow lines on the ground, scan its environment to decide where to go, and even play darts. As final projects, you’ll create two complete robots: BrickPecker to help you organize your bricks and CYBOT, a robot that talks, shoots objects, and executes voice commands.

2. Creative Coding in Python: 30+ Programming Projects in Art, Games, and More

Author: by Sheena Vaidyanathan
Quarry Books
144 pages

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Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that’s one of the top five most popular worldwide and one of the most popular Google search terms in the U.S.

Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python:Chatbots: Discover variables, strings, integers, and more to design conversational programs.

Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent “create your own adventure” games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps.What’s next?

3. Coding for Beginners in easy steps: Basic Programming for All Ages

Author: by Mike McGrath
192 pages

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Coding for Beginners in easy steps has an easy-to-follow style that will appeal to anyone, of any age, who wants to begin coding computer programs. You need have no previous knowledge of any computer programming language so it’s ideal for the newcomer, including youngsters needing to learn programming basics for the school curriculum.

The book instructs you how to write code to create your own computer programs. It contains separate chapters demonstrating how to store information in data structures, how to control program flow using control structures, and how to create re-usable blocks of code in program functions.

There are complete step-by-step example programs that demonstrate each aspect of coding, together with screenshots that illustrate the actual output when each program has been executed. Coding for Beginners in easy steps begins by explaining how to easily create a programming environment on your own computer, so you can quickly begin to create your own working programs by copying the book’s examples.

4. Teach Your Kids to Code: A Parent-Friendly Guide to Python Programming

Author: by Bryson Payne
336 pages

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Over 50,000 copies sold! “Teach Your Kids to Code invigorated my own efforts to teach kids how to code. It made my day!” – Steve Wozniak, co-founder of Apple “The text is clear, the graphics are engaging, and the apps are awesome.

This is the programming guide for parents and kids to enjoy together.” – Aaron Walker, Cybersecurity expert, NASA “Dr. Payne set us on a path that led us to our dream jobs! With Teach Your Kids to Code, he’s providing parents and teachers everywhere the chance to do the same for the next generation of creative problem-solvers.” – Shah and Susan Rahman, Blizzard Entertainment What if your kids could learn essential coding skills from one of the top programming and cyber-security experts in the world?

Teach Your Kids to Code is the bestselling book for teaching kids basic computer programming and problem-solving skills. Dr. Bryson Payne is the Director of Cyber Education at the University of North Georgia and author of Learn Java the Easy Way.

5. 20 Makey Makey Projects for the Evil Genius

Author: by Aaron Graves
McGraw-Hill Education TAB
224 pages

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Publisher’s Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. 20 fun and inventive Makey Makey projects for Makers from beginner to expertThis hands-on guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit.

Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners.

It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: Fun and Games, Interactive, Hacks and Pranks, and Makey Makey Go.

6. Girl Code: Gaming, Going Viral, and Getting It Done

Author: by Andrea Gonzales

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A New York Public Library Best Book of 2017Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous.

The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea Andy Gonzales and Sophie Houser’s journey from average teens to powerhouses.

Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.

Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.

7. Doing Math with Python: Use Programming to Explore Algebra, Statistics, Calculus, and More!

Author: by Amit Saha
264 pages

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Doing Math with Python shows you how to use Python to delve into high schoollevel math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things.

Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to:Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plotsExplore set theory and probability with programs for coin flips, dicing, and other games of chanceSolve algebra problems using Python’s symbolic math functionsDraw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot setWrite programs to find derivatives and integrate functionsCreative coding challenges and applied examples help you see how you can put your new math and coding skills into practice.

8. Hello World!: A complete Python-based computer programming tutorial with fun illustrations, examples, and hand-on exercises.

Author: by Warren Sande
Manning Publications
496 pages

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Summary Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style using Python, a programming language designed to be easy to learn. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology Learn to talk to your computer in its own language! Whether you want to create a game, start a business, or solve an important problem, the first step is learning to write your own programs. About the Book Hello World!

Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming.

It brings to life the basic concepts of computing-looping, decisions, input and output, graphics, and more. Written by father-and-son team Warren and Carter Sande, this international bestseller is kid-tested and reviewed by professional educators. Now in its third edition, Hello World!

9. Coding for Minecrafters: Unofficial Adventures for Kids Learning Computer Code

Author: by Ian Garland
Sky Pony
128 pages

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Learn to Code while Adventuring through the Overworld! This fun and educational activity book Introduces kids to the world of coding through the Minecraft world they love. Colorfully illustrated characters and themes from their favorite video game bring the excitement of coding to life, while easy-to-follow screenshots guide them through activities.

With adventures that include design, music, animation, gaming, and more, learners will discover tons of ways coding connects to other activities they love and how far a little imagination and invention can take themto The End and beyond! Minecrafting-themed characters help kids become master codersKid-friendly concepts and steps designed specifically for ages 8-12Great games, mods, experiments, and more teach computational thinkinghow to tackle large problems by breaking them down into a sequence of smaller, more manageable problems Whether brand-new to coding or looking for more hands-on learning, Coding for Minecrafters helps young coders advance in technology education by leaps and boundsand have fun doing it!

10. Scratch 3 Programming Playground: Learn to Program by Making Cool Games

Author: by Al Sweigart
288 pages

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A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go.

In Scratch 3 Programming Playground, you’ll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own.

Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario BrosLearning how to program shouldn’t be dry and dreary.

11. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

Author: by Colleen Graves
McGraw-Hill Education TAB
304 pages

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Publisher’s Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations.

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination.

You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: Brushbot warriors, scribble machines, and balloon hovercrafts Smartphone illusions, holograms, and projections Paper circuits, origami, greeting cards, and pop-ups Dodgeball, mazes, and other interesting Scratch games Organs, guitars, and percussion instruments Sewed LED bracelets, art cuffs, and Arduino stuffie Makey Makey and littleBits gadgets Programs for plug-and-play and Bluetooth-enabled robots 3D design and printing projects and enhancements

12. Python for Teenagers: Learn to Program like a Superhero!

Author: by James R. Payne
344 pages

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Discover everything you need to know about Python to turn your passion of programming into a job you’ll love. Fueled by fun and practical examples, this book gives high schoolers who want learn an easy programming language ideas for how to leverage them in the workforce.

Start with the basics and before you know it, you’ll be building your own web sites, doing white-hat hacking, finding code bugs and errors, and creating games, including using Python to roll characters for RPGs. Every chapter is relaxed and informal, like learning with a cool teacher all the time.

Computers, phones and the web are your playground, and you’ll be ready to join the party with your own content. Going beyond posts and uploads means learning to program, and Python is a great choice to get started. It’s quick to learn, it’s flexible, and if you want, it may get you a Python job that pays more than minimum wage when you’re out of school.

Python for Teenagers is the most fun you’ll have while learning. What You’ll LearnReview programming basics – you gotta start somewhereCode applications that follow directions and make decisionsUnderstand Classes and objects – when a program is a childMake games with graphics and animationWho This Book Is ForHigh schoolers who want learn an easy programming language.

13. Learn Visual Basic : 2019 Edition

Author: by Philip Conrod
Kidware Software
October 3, 2019

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LEARN VISUAL BASIC is a comprehensive programming tutorial covering object-oriented programming, the Visual Basic integrated development environment, building and distributing Windows applications using the Windows Installer, exception handling, sequential file access, graphics, multimedia, advanced topics such as web access, printing, and HTML help system authoring.

The tutorial also introduces database applications (using ADO . NET) and web applications (using ASP.NET). This curriculum has been used in college and universities for over two decades. It is also used as a college prep advanced placement course for high school students.

The focus of LEARN VISUAL BASIC is to use the objects and capabilities of Visual Basic to build a wide variety of useful desktop applications. Students will also develop their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever Pong, and a Telephone Directory.

14. Power Of Computational Thinking, The: Games, Magic And Puzzles To Help You Become A Computational Thinker

Author: by Paul Curzon
232 pages


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Computational thinking has changed the way we all live, work and play. It has changed the way science is done too; won wars, created whole new industries and saved lives. It is at the heart of computer programming and is a powerful approach to problem solving, with or without computers.

It is so important that many countries now require that primary school children learn the skills. Professors Paul Curzon and Peter McOwan of Queen Mary University of London have written a unique and enjoyable introduction. They describe the elements of computational thinking such as algorithmic thinking, decomposition, abstraction and pattern matching in an entertaining and accessible way, using magic tricks, games and puzzles, as well as through real and challenging problems that computer scientists work on.

This book gives you a head start in learning the skills needed for coding, and will improve your real life problem solving skills. It will help you design and evaluate new technologies, as well as understand both your own brain and the digital world in a deeper way.

15. Beginner's Step-by-Step Coding Course: Learn Computer Programming the Easy Way

Author: by DK
DK (January 2, 2020)
360 pages

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Learning to code has never been easier than with this innovative visual guide to computer programming for beginners. Coding skills are in high demand and the need for programmers is still growing. However, taking the first steps in learning more about this complex subject may seem daunting and many of us feel left behind by the coding revolution.

By using a graphic method to break code into small chunks, this book brings essential skills within reach. Terms such as algorithm, variable, string, function, and loop are all explained. The book also looks at the main coding languages that are out there, outlining the main applications of each language, so you can choose the right language for you.

Individual chapters explore different languages, with practical programming projects to show you how programming works. You’ll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program.

16. Must Know High School Computer Programming

Author: by Julie Sway
McGraw-Hill Education
336 pages

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The new Must Know series is like a lightning bolt to the brainEvery school subject has must know ideas, or essential concepts, that lie behind it. This book will use that fact to help you learn in a unique way.

Most study guides start a chapter with a set of goals, often leaving the starting point unclear. In Must Know High School Computer Programming, however, each chapter will immediately introduce you to the must know idea, or ideas, that lie behind the new programming topic.

As you learn these must know ideas, the book will show you how to apply that knowledge to solving computer programming problems. Focused on the essential concepts of computer programming, this accessible guide will help you develop a solid understanding of the subject quickly and painlessly.

Clear explanations are accompanied by numerous examples and followed with more challenging aspects of computer programming. Practical exercises close each chapter and will instill you with confidence in your growing programming skills. Must Know High School Computer Programming features: Each chapter begins with the must know ideas behind the new topic Extensive examples illustrate these must know ideas Students learn how to apply this new knowledge to problem solving Skills that can be applied to a number of courses, including Object Oriented Programming, Game Design, Robotics, AP Computer Science Principles, and AP Computer Science A A robotics project that will bring computer programming to (electronic!